Digital Heroes Tour Announced!

by admin on Feb 21st in 3d, aaugakc, Animation, Annoucements, Games, Jobs, Meetings, Modeling, Motion Graphics, Movies, Rendering, Software, Texturing

What is the Digital Heroes tour? It’s two Uber Geek insiders – Jeff Mottle and Larry Kleinkemper, AIA travel North America in a high tech digitally outfitted super van in order to meet the greatest digital artist of our time. They discuss the inside techniques, computer programs, artist backgrounds, and where we are headed visually [...]

Gabby and Gator by Studio Distract

by admin on Feb 15th in 3d, Animation, Modeling, Movies, Rendering, Siggraph, Texturing

Studio Distract is a UK based animation firm. They do much of their animation in the UK and have had several of their ideas close to reality in the US and UK. Recently, they started working on a show called Gabby and Gator, based on the children’s book of the same name. Check out their [...]

MAPA Meeting Feb. 23rd 7-9pm

by admin on Feb 15th in Animation, Meetings

MAPA (Midwest Association of Professional Animators) is having a meeting at Broadway Cafe and Roastery 4106 Broadway, Kansas City, MO 64111 on Thursday, February 23rd from 7-9pm. Topics will include current projects people are working on in addition to planning what’s ahead for the group in 2012. Check out there face book page for more [...]

Free Mudbox Training

by admin on Feb 4th in 3d, Modeling, Software

Mudbox guru, Wayne Robson, has made available 46.5 hours of free Mudbox training. Some of them are older projects, but are still a great resource for theory. They should also be able to get you up to speed on Mudbox capabilities & terminology. Check them out! Mudboxlive

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Autodesk Gameware

by admin on Nov 1st in 3d, Animation, Games, Plugins, Rendering, Software

Ever wondered what Autodesk has with regards to gaming? Naturally there’s their 3d software (Maya, 3ds Max, Softimage) to create content, but there’s some other tools to help with the development of your games. Check out the Autodesk Gameware site. There’s Scaleform to help with creating great menus, HUD’s and other UI-specific elements. They’re also [...]

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Oct. 13th Meeting Update

by admin on Oct 14th in 3d, aaugakc, Animation, Meetings, Modeling, Motion Graphics, Rendering, Texturing

We had a great time last night! Special thanks to Stephen and Brian of Bazillion Pictures for presenting on their work they did with Quixotic and telling us more about their company. We had quite a few show up from pros to students. The next couple months should be pretty exciting. We have some speakers [...]

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Oct. 13th 6:30p @ HNTB KCMO

by admin on Oct 3rd in 3d, aaugakc, Animation, Annoucements, Meetings, Modeling, Motion Graphics, Rendering

Next Thursday Oct. 13th at HNTB’s downtown office, Stephen Goldblatt from Bazillion Will be showing some of their current work with an emphasis on the work being done with Quixotic. Stephen will especially talk about the piece recently created for the Kauffman center. Check out the video below. Also, we have some exciting news for [...]

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AAUGA site issue

by admin on Sep 19th in aaugakc, Annoucements

I received some notification that the aaugakc site had malicious scripts running on it. This apparently was through a back door process at the shared server level. I have strong passwords set up and nothing else on the site has been compromised. No email addresses, etc. were taken as all that was done was adding [...]

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3ds Max splash screen

by admin on Sep 16th in 3d, Modeling, Rendering, Texturing

What to create the next 3ds Max or 3ds Max Design splash screen? Now’s your chance! Check out the contest at cgarchitect and enter.

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The future of AAUGA

by admin on Aug 30th in 3d, aaugakc, Animation, Annoucements

Hey everyone! There’s some exciting stuff coming down the pike. We’ve started to make some good headway with Sybex/Wiley Publishing, Red Giant, Digital Tutors, and even Autodesk themselves. There’s lots of stuff coming on the horizon and I think it’s going to help expand the KC community and maybe bring some more focus. There was [...]

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